Anthem 1.5.0 Patch Notes Released, Adding All Legendary-Only War Chest in the Seasonal Store

Season of Skulls coming to Anthem as part of the Cataclysm

By Grayshadow, Posted 16 Oct 2019

It's hard to believe that Anthem came out this year. The launch was underwhelming, followed by delayed content, a massive piece that the game was plagued with development issues, and dropped into EA's Vault. Now, BioWare has released the 1.5.0 patch notes. Showing off the Season of Skulls, a series of free play events.

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The patch will address various issues such as adjustments for weapon damage but also add a new way to purchase microtransactions (surprising). New updates include a mass salvage for all inventory management screens and a Legendary-Only War Chest for the Seasonal Store.

Anthem is now available for PC, Xbox One, and PS4.

New Features

The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.

New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.

Learn more about Season of Skulls lore through a scavenger hunt and new data archives.

Mass Salvage is now available on all inventory management screens.

The chance to obtain a legendary item from a war chest has increased by 250%

A Legendary-Only War Chest has been added to the Seasonal Store
 

Bug Fixes & Improvements
 

Fixed various crashes for stabilization.

Auto-loot now works for all high-rarity loot drops in a game session.

When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground

General Cataclysm Changes/Fixes:

All challenges that awarded major crystals now reward 500 minor crystals instead.

Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.

Teleporters are now immediately re-usable after teleporting.

“Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.

Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.

Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now "Combo Blast Dmg", Ranger is "Combo Imp Dmg", Storm is "Combo Chains", and Interceptor is "Combo Aura Eff".

Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type

Aim assist has been adjusted so that it doesn’t “pop” onto enemies as easily

Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.

The Badge of Devastation component no longer shares an icon with Emergency Power.

Gun Updates:

Assault Rifles

Defender/Elemental Rage/Pyrrhic Victory

Base Damage 16->24.1

Hammerhead/Ralner's Blaze

Base Damage 24.1->34

The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.
 

Light Machine Guns

Relentless

Base Damage 18.9->26.4

Artinia's Gambit

Base Damage 37.8->52.8

Havoc

Base Damage 14.8->22.5

Renewed Courage

Base Damage 23.7->35.9

Sledgehammer

Base Damage 28.5->43.1

Cycle of Pain

Base Damage 41.3->62.6
 

Marksman Rifles

Scout/Thunderbolt of Yvinia

Base Damage 36.5->39.7

Anvil

Base Damage 60.8->70.2

Soothing Touch

Base Damage 103.4->119
 

Autocannons

Torrent/Endless Siege

Base Damage 26.4->27.6

Cloudburst/Fist of Strahl

Base Damage 19.7->20.4

Mauler/The Last Stand

Base Damage 18.6->19.6

Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.
 

SMG's

Fulcrum/Unending Battle

Base Damage 8.9->12

Trajector/Retaliation of Garretus

Base Damage 14.3->26.3

Hailstorm

Base Damage 6.9->10.8

Vassa's Surprise

Base Damage 15->21.6
 

Heavy Pistol

Barrage/Close Encounter

Base Damage 18.1->26.5

Resolution/Glorious Result

Base Damage 47.9->48.4
 

Shotgun

Scattershot/Papa Pump

Base Damage 16.6-20.8

Constrictor/Radiant Fortress

Base Damage 17.7->18.1

Vengeance/Rolling Carnage

Base Damage 12.9->24.1
 

Grenade Launcher

Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.
 

Sniper Rifle

Deadeye/Wyvern Blitz

Base Damage 240->246

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

Whirlwind/Siege Breaker

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.

Devastator/Truth of Tarsis

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
 

Pulse Accelerator

Bad Omen

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

Rainmaker

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
 

Blade Slinger

Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
 

Volt Caster 

Jarra’s Wrath

The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.
 

Javelin Updates

Ranger Gear Updates:

Venom Darts/Tactical Onslaught

Now displays the correct number of status effect stacks

Inferno Grenade/Explosive Blaze

Status effect stacks increased to 100

Frost Grenade/Cold Blooded

Status effect stacks increased to 100

The Gambit

Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.

Ember’s Lance

Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.

Relentless Pursuit

Increased damage by 50%

Vanguard’s Rampart

Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.
 

Colossus Gear Updates:

Firewall Mortar

Status effect stacks increased to 100

Rubidium Furnace

Status effect stacks increased to 100

Damage is now correctly affected by local gear damage inscriptions.

Venom Storm

Status effect stacks increased to 100

Lightning Coil/Vassa's Arc

Status effect stacks increased to 100

Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.

Shock Coil/Voltaic Dome

Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.

Titan’s Hail

Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
 

Storm Gear Updates:

Shock Burst/Seal of the Open Mind

Status effect stacks increased to 100

Icestorm/Winter's Wrath

Status effect stacks increased to 100

Binary Star

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage. 
 

Interceptor Gear Updates:

Interceptor Combo Aura

Interceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.

Venom Bomb & Serpent’s Veil

Status effect stacks increased to 100

Tesilar Trap

Status effect stacks increased to 100

Cryo Glaive & Absolute Zero

Status effect stacks increased to 100

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.

Detonating Strike

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.

Cariff's Talon

Damage is now correctly affected by local gear damage inscriptions.

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.

Tempest Strike

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

Sudden Death

Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

Wraith Strike, Shadow Claw, and Spectre’s Flash

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
 

Interceptor Melee Updates:

Venomous Blades/Twin Blades

Smalls hits went from 38->50 base damage

Big hits went from 105->100 base damage

Deathstalker Blades

Small hits went from 38->75 base damage

Big hits went from 105->150 base damage

MasterWork property - Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.

Blades of Warding

Small hits went from 38->87.5 base damage

Big hits went from 105->175 base damage

Ultimate

Small hits went from 55->75 base damage
 

Storm Melee Updates:

Searing Blast

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.

Adam Siddiqui,
Senior Editor, NoobFeed
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General Information

Anthem

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Platform(s): Xbox One, PS4, PC
Publisher(s): Electronic Arts
Developer(s): BioWare
Genres: Sci-fi
Themes: Post-Apocalypse
Release Date: 2019-02-15

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