Fallout 76 has become one of the most infamous games of this generation. In a few months, Bethesda completely tarnished their reputation with a poorly crafted game that was not ready for release. With a post-launch that constantly shadow nerfed certain gameplay systems and created new problems.
In addition, supporting products such as the Nuka-Dark Rum that provided a poorly crafted plastic bottle and including a nylon bag instead of the advertised Canvas one was some of many other problems relating to Fallout 76. In a recent interview with IGN, Todd Howard went on to discuss the backlash following Fallout 76 making everyone aware that he knew about the game's many issues.
“We knew we were going to have a lot of bumps,” Howard admitted. “That was a very difficult development on that game to get it where it was. We were ready for, you know, a lot of those difficulties that ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we’re going to get some criticism on it. A lot of that is very well-deserved criticism.”
Howard did state that Fallout 76 wouldn't be a "high Metacritic game" but it was a project the team wanted to make. He did state that the project drastically improved over the development period but a larger audience actively playing was needed to test the game.
Howard did confirm that Fallout 76 did hurt the reputation of Bethesda “I’m sure it’s had some. It would be naive to say it’s had zero, right?” he admitted. “But I think if people come to the game now and see what’s going on there, I think they’ll be surprised. I’m really, really proud of what everybody’s done on the game and because I know where it’s going, I think we’re definitely longterm believers.”
E3 2019 won't be an easy one for Bethesda, nor with future projects. While Rage 2 has had mostly positive reviews many people won't tolerate the previously overlooked problems with Bethesda products.
Adam Siddiqui, NoobFeed
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