Crysis Remastered - Updated 1.3.0 For PC Improves Performance

New patch for Crysis Remastered available on PC

By Grayshadow, Posted 25 Nov 2020

Crysis Remastered has a new patch for PC. Improving the game's overall stability, fixing bugs, and much more.

Crysis Remastered,NoobFeed,

Performance:

· General performance improvements for high spec systems.

· Improvements made to the performance of AMD based systems where ray tracing is set to Very high.

· Improvements made to the Optimal settings option in graphics settings. The selections should now be more in line with your pc's capabilities.

· Fixed some lighting that was missing in-game when the shadow quality setting was set to "Very high" or "Can it run Crysis".

· Improvements made to raytracing when set to "very high".

· Improvements made to look of the water in different instances for RTX GPUs (glare looks more natural, removed glowing artifacts/grain effect).

· Fixed an issue that resulted in a decrease of ~10fps when using Borderless over windowed or fullscreen.

· Fixed an issue that caused the framerate to drop when crawling through the body of a dead enemy.

· Fixed a memory leak that could occur at the beginning of Recovery - Village.

· Fixed an issue where launching the game with HDR enabled could cause artifacts to appear during cutscenes.

 

Bug Fixes:

· Fixed an issue that caused a light source to appear directly beneath the player after firing a weapon.

· Fixed an issue that caused Ceph scouts to not blow up after death which impacted the framerate.

· Fixed the pathing/AI for several Ceph Scouts on Exodus -Sphere.

· Fixed an issue that caused speed mode to drain more energy than intended while in classic nanosuit mode.

· Fixed a bug where the "toggle/change weapons" text would overlap the "Short range weapon" toggle in some languages.

· Fixed the tool tip for painting a target for an airstrike on Onslaught - Tank (no longer an @ string)

· Fixed a crash that could occur on Rescue - Relic.

· Fixed some flickering shadows on Assault - Harbor when on "Very high" or "CIRC?" settings.

· Fixed an issue where the mini map/large map rendered much smaller than intended

· Fixed the "Replace me" object next to the GPS jammer on Contact - Island.

· Fixed a bug that caused the characters arms to appear to stay unmounted machine guns

· Fixed an issue there the boat spotlight did not cast any visible illumination.

· Fixed an issue where the light noticeable changed when moving through the room on Assault - Harbor.

· Improvements made to the vegetation on "Very High" settings.

· Fixed an issue that caused the water to flicker depending on the camera angle on Assault - Harbor.

· Fixed an issue that caused the game to freeze when applying the optimal settings.

· Fixed an issue that caused the player to be unable to shoot when moving while prone.

· Fixed a visual issue with the boat not rocking while on the water on Rescue - Relic.

· Fixed an issue that could result in a crash when loading into a level.

· Fixed an issue that could cause the game to crash after changing the graphic settings and then reloading into the mission on Reckoning - Fleet.

· Red dot sight is now working as intended and no longer missing the dot when ADSing.

· Fixed a crash that could occur when trying to change the vehicle control key bindings.

· Fixed several crashes that could occur when loading or exiting the game.

· Fixed a crash that could occur when loading to another level from the main menu.

· Updated the textures of some terrain to no longer show as "Replace me".

· Fixed the vegetation physics.

· Fixed several strings in the controls that overlap with other UI elements in several languages.

· Fixed the unnatural splashes that come from throwing items into the water.

· Fixed a crash that could occur on Assault- Harbor which was caused by a memory leak.

· Fixed the flickering violet light on the VTOL engine on Sphere - Exodus and Rescue - Relic.

· Fixed a crash that could occur when dying from a mine on Village - Recovery.

· Fixed a misplaced decal that would appear on the computer on Reckoning - Fleet.

· The back button in the mission selection now works as intended.

· Removed the rocks from the air on Onslaught - Tank.

· Fixed a stretched texture that would appear on the ground on Onslaught - Tank.

· Fixed the background music for the Scene on Recovery level 2.

· Added the missing volumetric lighting from the cutscene with the General on Awakening - Mine.

· Fixed some black artifacts that would appear on the door in one of the KPA's trailers depending on the camera angle, on Awakening - Mine).

· Fixed an issue where the high capacity ammo would not restore after changing to an easier difficulty.

· Fixed an issue that caused guns to sound different depending on the firing mode.

· The first turtle is now visible on low graphic settings on Contact - Island.

· Fixed an issue that caused the ground textures to noticeably change in front of the player.

· Fixed a crash that could occur when loading into Recovery - village after completing Reckoning - Fleet.

· Fixed the "Replace me " sphere that were visible in the mountains on Assault - Harbor.

· Fixed the asset for the cabinet in the boss room on Awakening - Mine.

· Fixed some noticeable changes that occurred with the lighting depending on the camera angle on Reckoning - Fleet.

· Fixed the image on the display that would change depending on the camera angle on Reckoning - Fleet.

· Removed the Open/Close PDA binding option as it is not used for single player (previously used in the original for multiplayer only).

· Improvements made to Nomad's shadow to be more in line with the Original Crysis on Core - Core.

· Fixed some untextured debris that appeared in the cutscene on Contact.

· Bullets now leave the correct markings when shot at objects such as cars (bullet holes and scorch marks).

· Fixed an issue that prevented players from changing some controls in the menu.

· Fixed an issue that caused frame spikes to occur when entering certain areas.

· Improved the LOD of the house on Recovery - Village.

· Fixed some particle effects that were visible on the turrets during the final boss fight.

· Fixed the low-resolution detail that appear on a signpost on Reckoning - Fleet.

· Fixed an issue that caused the hair of the Korean soldiers to change colour depending on the camera angle.

· Fixed an issue that resulted in artifacts appearing during the final explosion on Reckoning - Fleet.

· Fixed a bug that caused the fire source to be visible under the floor on Core.

· Improved the visuals of the fire on Core to be more in line with the original.

· Fixed an issue that caused the lamps inside the Korean trailers to not glow.

· Fixed an issue that resulted in not being attacked by the Alien if you slowly moved to the cover of smoke on Core - Core.

· Fixed an issue to cause the bloom effect on lighting to be too intense.

· Fixed an issue that caused rock to appear in the air on Paradise lost - Ice.

· Fixed an issue that resulted in a significant LOD change when looking at the tank tracks from a close distance.

· Fixed a bug that caused the ceiling lamps to disappear once shot on Recovery - Village.

· Fixed a flickering shadow artifact that would appear on a truck at the beginning of Paradise lost - Ice.

· Fixed an issue where the Scar pickup model would disappear if stepped on, om Relic - Rescue.

· Improved the texture detail of the incendiary ammo.

· Fixed an issue that cause flare smoke to disappear depending on the camera angle.

· Fixed an issue that caused shadows to blink while using the binoculars depending on your point of view

· Fixed the missing dust VFX on Awakening - Mines.

· Fixed a crash that could occur if your windows user name was in Persian.

· Fixed the noticeable borders of fog from appearing indoors on Exodus - Sphere.

· Improvements made to the visuals of wheels on trucks. Broken wheels no longer have a black texture.

Adam Siddiqui,
Managing Editor, NoobFeed
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General Information

Platform(s): Xbox One, PS4, Switch, PC
Publisher(s): EA
Developer(s): Crytek
Genres: First-person
Themes: Science-Fiction
Release Date: 2020

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