Days Gone PlayStation 4 Pro Review

For every positive feature within Days Gone, there's something that negatively hampers the experience.

By Grayshadow, Posted 04 May 2019

After Sony's extensive and highly acclaimed library of exclusives such as Horizon Zero Dawn, Uncharted 4: A Thief's End, God of War, and Spider-Man PS4 many expect Days Gone to provide an equally outstanding experience. Days Gone isn't a spectacular game. The gameplay doesn't provide anything revolutionary, with tedious tasks making up a bulk of the adventure. Where Days Gone does excel at is delivering a solid narrative of survivors attempting to find purpose in this destroyed world. Attempting to find a reason to wake up for another day of fending off humans, the infected, and their own mental destruction. But even the strong narrative is eventually weakened due to the myriad of technical problems. For every positive feature within Days Gone, there's something that negatively hampers the experience. 

Days Gone,Bend Studio,NoobFeed,

Days Gone takes place 2 years following the first outbreak. You take control of Deacon St. John, a mechanic and biker searching for clues about his dead wife. Traveling through Oregon Deacon and his best friend Boozer complete jobs for various camps for credit in order to survive each day. The story starts slow, building up to various different long-term objectives. Some involving the Freakers, the name of the zombies within the world, and others for more personal desires.

Deacon isn't a hero, he's far from it. Like Joel from The Last of Us, Deacon is a survivor and has done a lot of shady things to survive. The narrative slowly showcases every line Deacon has crossed to become the person he is. This includes killing people without question, his ability to track Freakers into their home territory, and Deacon's apathy towards Ripples, a cult that worships the Freakers. The phenomenal voice-acting and choreography translate well for what the characters are trying to convey both in their tone of voice and body language but only in the cutscenes. During gameplay, all the character models have one specific look that doesn't change.

Days Gone attempts to capture how real people who deal in these heavy situations. Pauses between certain words, characters interrupting one another when disagreeing, and body languaging conveying points of annoyance or anger are easily telegraphed. The one major issue that causes the entire story to fall apart is the technical shortcomings. During the final third of the game, the animation and sound aren't synced probably for 90% of the cutscenes. This causes the most profound scenes in the game to lose their impact especially when the scene ends before audio finishes. This coupled with textures failing to load and you have a recipe for disaster.

Days Gone,Bend Studio,NoobFeed,

Deacon is a biker and his bike is his world. Not only does it serve as your primary form of transport but also your save point and fast travel station. This critical part of Deacon requires constant maintenance such as refueling and repairing. This quickly becomes frustrating as the player has to constantly look for fuel and supplies for this vehicle. If it happens to get stuck, you're forced to either reload an older file or pay for it to be transported from a camp. 

Despite the issues of having to babysit a piece of metal riding through the environments of Days Gone does highlight the incredible details put into the world. Days Gone is utterly beautiful, with a lush and detailed world. There's an excellent variety of locations such as forests, dark caves, and a snowy mountain. It's a shame that traveling through this world usually involves massive dips in the frame rate, especially if you play on an original PlayStation 4. The PlayStation 4 Pro manages a bit better but expect sudden drops at random.

Days Gone,Bend Studio,NoobFeed,

The gameplay for Days Gone is serviceable but can become annoying. Much of the game has you searching for supplies to craft items, with the player activating their radar every 5 seconds for supplies. This wouldn't be a problem but for some reason, the game not only provides an icon for items but interactive doors as well. In addition, the icons are very small and use a dull white color to make them hard to see. Especially key objects meant for analyzing.

The worse feature in Days Gone is the use of the touchpad to access the menu. During intense battles I would often accidentally touch the touchpad, creating an annoying pause within the battle. Without a way to turn this off, this became my most hated feature.

Third-person shooting is a bit off due to the unreliable hit detection and uses questionable controls. Most upsetting is that some of the targeting reticles for the weapons cannot be seen within bright environments because they're so thin. Deacon does have access to a lot of different weapons, some locked behind camp "Trust" requirements that can be earned by completing optional missions and turning in items such as Freaker ears and resources. There's weapon durability but thankfully it's only limited to melee weapons and is a bit more forgiven. Don't expect The Legend of Zelda: Breath of the Wild levels of breakable weapons.

Days Gone,Bend Studio,NoobFeed,

Stealth is an option and highly encourages since Deacon can die easily. Enemies have exceptional accuracy with any weapon and can absorb unreasonable amounts of damage during the earlier parts of the game. The cone of view for enemies are hit and miss, sometimes they can see you above cover and other times will ignore you within inches of their body. Players can exploit bushes since enemies cannot see Deacon when he's hiding.

The enemy variety is lacking. The traditional humans range from your traditional sniper, heavy assault, and suicidal chargers. The Freakers, while well-designed, have been seen and done before in other games. The swarmer is the most common variant, attacks anyone on sight and can take lots of damage. The Screamer which attracts all Freakers in the area, the Breaker is a Hulk-like beast, and Newts are children who were infected that attack in packs. The animals, with the exception of herbivores, each have their own Freaker version but none of the creatures truly stand out. The most deadly enemy is the Horde, hundreds of Swarmers that move and attack together. Each of these enemies does require particular strategies to defeat but none of them stand out and players can easily link them to other zombie titles like Left 4 Dead and World War Z. The game does highlight that there are over 40 types of Freakers within the story but with so little shown in the actual game.

Much of Days Gone's missions require busy work. This includes running errands such as collecting specific items or destroying one of three base camps. The base camps include infected nests that house Freakers, bandit camps, and NERO camps that include injectors that boost either health, stamina, or bullet time called Focus. The errand missions become so tiresome that in 1 mission you literally have to collect an MP3 player from a camp now invested with hundreds of Freakers. Other missions include bounties and dynamic situations within the world. Much of the game is padded with missions like these and are required given the number of funds needed to repair and refuel your bike at camps.

Days Gone,Bend Studio,NoobFeed,

Fortunately, there are some exceptional missions. These missions are not far between the busy work but offer the best parts of Days Gone. Heading into an abandoned mine or hunting down a unique Freaker offer some of the most intense moments within the game. Offering a combination of great combat situations inside atmospheric areas. 

By killing enemies and completing missions Deacon gains experience along with camp credit and "Trust" linked to a specific camp. The camp credit is separated from each camp and "Trust" provides access to more items the more you gain such as weapons and ammo. Deacon can upgrade himself in 3 categories such as reloading while sprinting or more powerful melee swings. Since enemies rarely change the challenge begins to wan, allowing Deacon to easily take down enemies that required nearly 8 swings with only 2-3.

Days Gone,Bend Studio,NoobFeed,

Days Gone may have an exceptional narrative of survivors attempting to outlast the zombie apocalypse but is shattered due to audio issues. The player has to perform dozens of tedious tasks before providing an impressive mission. And Days Gone fantastic soundtrack and graphics are some of the best this generation but then suffers from massive frame rate dips. Everything that Days Gone does right has an issue to negative impact that positive features. Days Gone suffers from a lot of technical problems and those willing to endure these issues will find another gem within the PlayStation 4 exclusive library. 

Adam Siddiqui, NoobFeed
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General Information

Days Gone

80/100

Platform(s): PS4
Publisher(s): Sony
Developer(s): SIE Bend Studio
Genres: Action-Adventure
Themes: Zombies
Release Date: 2019-04-26

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