PlayerUnknown's Battlegrounds Update 12 Now Live on PC

New weapon, vehicle, and more now available for PUBG

By Grayshadow, Posted 01 May 2018

The latest update for PlayerUnknown's Battlegrounds is now available for PC. Adding a bunch of new things that include balancing, a new vehicle, a new weapon, and more.

PUBG,NoobFeed,Bluepoint Games,

The latest weapon being added is the SLR which can be spawned alongside normal loot. With the SLR comes a new set of wheels, the Mirado is a muscle car that seats 4 and can move faster than the van/

The complete patch notes can be seen below:

Three more quick changes:

Added a separate EU server option on the Test Server

Removed the glass from all windows with bars on Erangel 

Added 26 community-created graffiti images to buildings in Erangel and Miramar

_______________________

UPDATE 1: 4/27/2018 

We’ve added some information about rewards UX changes to the “Map Selection and Main Menu UI” section of the patch notes.

_______________________

Hi everybody,

This is a big patch. We’ve got map selection, bug fixes, more improvements for Miramar, and a whole heap of weapon balance changes. 

Weapon balance in particular is really important for us, and we want to take the time to get it right. For this reason, we’re going to keep the changes on the test server for longer than we normally would. We’ll be listening and and making changes based on your feedback before pushing this update to live. So please share your thoughts with us!

With love,

Your friends at PUBG Corp. 

Weapon & Item Balance

We explained our goals with weapon balance in last week’s dev blog. You can find the specific changes below: 

Weapons

ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.

SMGs - adjusted them to be more effective in short range combat

Shotguns - increased overall damage and effective range

Pistols

Increased the damage of the P92, P1911, P18C, R1895, and R45

Shotguns

Increased limb shots modifier (shooting limbs now does more damage)

Slightly decreased the damage of the S686 and S1897

Reduced pellet spread by 25%

Shotgun chokes can now be attached to the sawed-off

SMGs

Increased limb shots modifier

Slightly increased the damage of the Micro UZI, UMP9, and Vector

Decreased vertical recoil on all SMGs

Decreased recoil and scope sway when moving in ADS (aiming down sights)

Increased ADS transition speed

ARs

Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416

Increased reload time by 30% for the SCAR-L, M16A4, and M416

Increased reload time by 10% for the AKM

Increased vertical and horizontal recoil for all ARs except the AKM

Decreased recoil recovery rate for all ARs

Restricted big scopes (8x and up) for use with all ARs

Added new recoil animations for all ARs

DMRs

Increased head, body, and limb shot modifier

Decreased the damage of the SKS

Slightly increased the damage of the VSS and Mini14

Increased vertical and horizontal recoil for all DMRs

Decreased the recoil recovery rate for all DMRs

Added new recoil animations for all DMRs

Other guns

Slightly increased the damage of the DP28 and M249

Restricted big scopes (8x and up) for use with LMGs (DP28, M249)

Reduced crossbow reloading time from 4 seconds to 3.5 seconds

Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.

Weapon sway when moving is now also reduced by the cheek pad attachment

Cheek pads now help you recover from weapon sway more quickly after moving

Throwables

Frag grenades

Increased explosion damage and added new hit effects and animations

Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade.

Weight changes (all throwables)

Frag grenade: Increased from 12 to 18 

Molotov cocktail: Decreased from 18 to 16

Smoke grenade: Decreased from 16 to 14

Stun grenade: Decreased from 14 to 12

Character Movement

We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.

We’ve removed the first shot delay when your character is not sprinting

Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights

The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received

 

Other Item Balance

Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)

Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages

We’ve reduced the spawn rate for AR extended quickdraw magazines

DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments

Adrenaline syringes now spawn (rarely) alongside normal loot in the game world 

Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds

Gameplay

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments. 

New Weapon

Added the SLR

The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)

The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

New Vehicle

The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments

Duckbill - A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread

Attachable to S1897, S12K

Light Grip - It reduces recoil recovery time but increases vertical and horizontal recoil

Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)

Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time

Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)

Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time

Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)

Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item

Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.

 

You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default).

Boat and Swimming Adjustments

Boats now sink when destroyed

We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater. 

We’ve decreased the maximum submersible time from 35 to 15 seconds 

Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)

We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)

Map Selection and Main Menu UI

Map selection is now available. We’ve also Improved the UI for team mode and perspective selection. As before, only the host can select these options. 

Pick just one map (Erangel or Miramar) on its own to guarantee you’ll play there

If you select multiple maps, the game will randomly drop you into one of the selected maps

As we discussed in the map selection announcement dev blog, we may revisit the design of this feature as additional maps are added. We’ll keep you updated if changes are made.

 

We’ve also renamed the “Rewards” menu item to “Store.” It contains the “CRATES,” “KEYS,” and “MY ITEMS” pages.

CRATES Page - Identical to the existing “Weekly Crates” page. Here, you can exchange BP for crates.

KEYS Page - Use this page to purchase keys (used to open locked crates)

MY ITEMS Page - See and use all crates and keys in your possession. Use the “PREVIEW” button to see all possible drops in each crate

Setting

We’ve added an option to adjust vertical mouse sensitivity

We’ve added an option to change the hotkey for reporting a player during killer spectating (R key)

World

We’ve made more improvements to Miramar:

We’ve increased the size of the oasis and added more buildings nearby

We’ve added extra farming points by placing small building sets near various cities and towns

We’ve reduced the number of buildings in some city areas to cut down on excessive building density

We’ve removed some excessive cover points (rocks, drums, boxes) inside various cities and towns

We’ve added more objects like trees and rocks throughout the map to provide some additional options for cover in wide-open spaces.

The interiors of certain buildings have been simplified

Bug Fixes

We reduced some overly-dramatic collision effects (read: space shuttle takeoffs) that occurred when the motorbike crashed into other vehicles 

We fixed an issue that would sometimes prevent you from hopping off of the motorbike after it had fallen down 

When players move and shoot at the same time, bullet shells should now fall to the ground and remain there, instead of chasing the player like hella scary demon bullets

The timer for the final bluezone should now display correctly

We fixed an issue that was muting the bluezone’s sound effects for player who left and rejoined a game 

We resolved an issue that sometimes allowed you to adjust your camera to see through the ceilings of the school on Erangel 

Certain problematic terrain elements (which caused weird collisions or movement) on Erangel and Miramar have been fixed 

We’ve fixed some abnormal orange lighting effects in buildings on Erangel

We’ve resolved some strange collision problems that were affecting character models and bullet cartridges

Walking on wooden structures will no longer create bizarre or out-of-place footstep noises

Prone characters should no longer improperly clip into the ground.

We’ve resolved an issue that sometimes limited movement after using emotes and the quantity popup window at the same time. 

Text on a UMP skin from the Equinox crate labelled the gun as 45 ACP instead of 9mm. Thanks to the power of memes, this has now been fixed. 

Weapon ammo is now counted as “loaded” when the magazine or bullet is inserted into the weapon, rather than when the animation finishes

PlayerUnknown's Battlegrounds is now available for PC and early access on Xbox One.

Adam Siddiqui, NoobFeed
Twitter | YouTube | Facebook

comments powered by Disqus

Related News

NoobFeed

General Information

Platform(s): Xbox One, PC
Publisher(s): Bluehole Studio Inc., PUBG Corporation
Developer(s): Bluehole Studio Inc., PUBG Corporation
Genres: Shoorter
Themes: Multiplayer
Release Date: 2017-12-20

View All

Popular Articles