After going free-to-play two weeks ago Turtle Rock Studios has announced a brand new hunter for Evolve.
Teased last week Evolve Stage 2 is now called the Electro Shock update, named after the new trapper Electro Griffin.
“Coming straight out of the latest box office flop Electro Griffin and the Ninjas of Neo-Tokyo, Roger Brown has reprised his role as Electro Griffin to make an electrifying return to his pursuit of fame and fortune. However instead of hunting down Ninjas, Electro Griffin will be taking on his biggest challenge yet – hunting the ravenous Monsters on the world of Shear.”
You can download themes and learn all his new abilities through the character hub page. He'll be free for all Founders but new players will need to unlock him.
In addition to the new trapper the progression rewards and keys have been refined. Longer chat message can now be sent through the in-game menu.
Here's the complete list of changes:
Update 2.02 - The Electro Shock Update
Electro Griffin has been added to the game
Be sure to start shredding Monsters with the latest and greatest Trapper to join the Hunt!
Note all Founders should have Electro Griffin unlocked once this update goes live.
Community Feedback
Progression reward displays all unlocks on the profile page
You can now view everything in the unlock trees for characters via the profile page.
This should help better plan out what characters can help you unlock more perks and badges.
Game Award Changes and Silver Keys
We are reducing the amount of awards needed to get the max amount of keys to 3 from 5
Mobile Arena Monster health win percentage increased to 15% (or less) lost from 10%
Dropship Time added to get 1 award reduced to 15 seconds from 20 seconds
Assault damage needed for 1 award increased to 1500 from 500
Medic Healing needed for 1 award increased to 1500 from 500
Trapper Scans needed for 1 award reduced to 1 from 3
Longer Chat Messages
The first of many chat improvements to come in the future, we’ve increased the character limit to 127 characters for the in-game chat.
Rewards show the name of what is Unlocked
This applies to the punch card and progression unlocks.
Basically every unlock you get will say the specific name of the unlock, so no more you unlocked ‘Perk’ as you move through progression.
Added Caira and Abe VO in the Tutorial
One of the first steps in improving how new users learn about Evolve was looking at our Hunter and Monster tutorials we currently have.
We’ve added voice over work from Caira and Abe to help assist players in learning more about Evolve Stage 2.
Plus who doesn’t love a little banter between our favorite Hunter sweethearts?
Badge Color Unlock Tooltip
We added a tooltip explaining that badge colors are unlocked through progression and the daily login rewards.
Store Content Updates
Hunter Skins
Monarch Electro Griffin
Weapon Skins
Blood Eagle, Arctic and Dragon weapon skins for Electro Griffin
Jack Repulsor Visual Change
We’ve been seeing quite a lot of Jack played recently and felt the VFX didn’t communicate the ability as well as it could, so our VFX artist redesigned the VFX! Let us know what you think!
The new VFX functions as such:
There is now 3 boxes showing all angles that can be blocked by the repulsor
When the repulsor isn’t pushing against the Monster it will appear gray in the ‘inactive’ state.
When the repulsor is pushing against the Monster it will appear green signalling that the ability is blocking Monster movement.
Contextual Combat Updates
All contextual combat now has camera based controls.
Incaps attacks have been removed.
These were melee attacks that would lock Monsters onto the bodies of incapped Hunters.
Heavies are now aimed with the player’s camera instead of homing in on targets
General improvements to Monster melee combat.
Balance Changes
Monsters
Reduce start time for monster armor channel 2.5 seconds from 3
Harpoon break angle increased to 140 from 120
Wraith
Traversal speed reduced to 27 from 30
Decoy
Cooldown now starts after Decoy fades out (aka on Death).
Cooldown is now 12|10 seconds from 17|15 seconds
Decoy’s melee combat now triggers and damages at proper ranges (Range lowered)
Warp Blast
Min aiming time reduced to .35 from .45
Channel time reduced to .6 from .7
Goliath
Light attack damage increased to 90 from 81
Meteor Goliath
Light attack damage increased to 90 from 81
Hunter Changes
Perks
Hunter Damage Reduction
Tier 2 value reduced to 2%|3%|4% from 3%|4%|5%
Tier 3 value reduced to 4%|5%|6% from 5%|7%|8%
EMET
Heal Burst
Radius increased to 16.5 from 15
Healing Buoy
Arm time reduced to 1 from 2
Throw speed increased to 20 from 15
Fixed an issue that would cause the Healing Totems to reload twice
Bucket
Fixed an issue where Bucket’s Mechanized Recharge was not having it’s cooldown reduced by reload speed.
Sunny
Jetpack Booster
Jetpack Beam Min fire percentage set to 24.5% capacity from 10%
Recharge delay on JPB when there is remaining ammo increased to 2 seconds from 1
Shield Drone health reduced to 240 from 250
Shield Drone
Max Shield reduced to 760 from 803
Shield drone initial charge delay reduced to 7 seconds from 8.5
Shield drone recharge when active increased to to 7 seconds from 5
Jack
Tracker Drone
Scan Radius Max 130 from 100m
Scan seconds reduced to 9 from 14
Beams increased to 3 from 2
Tech Sgt Hank
Orbital Drill
Cast time increased to 1 second from .5
Shield Charger
Reduce projection shield apply rate to 56 shield per second from 60
Rogue Val
Healing Aura
Healing per second reduced to 37 from 40
Incap healing per second reduced to 56 from 60
Poison Dart
Damage per Second reduced to 20.9 from 22.5
Sniper Rifle
Damage reduced to 62.3 from 67
Lennox
Plasma Lance
Plasma Lance damage reduced to 125|175|225|275 from 150|200|250|300
Autocannon
Max spread reduced to 4 from 5.4
Autocannon is now an explosive with a 2.5 radius and 120 projectile speed
No longer will deal headshot damage due to it being an explosive round
Blitz Markov
Tesla Gun
Damage per Second reduced to 125|150|250|275 from 150|200|250|275
Range reduced to 23m from 27.5
Torvald
Autofire Shotgun
Shotgun damage per pellet increased to 9 from 8
Side note, he fires 6 pellets per shell.
Now 54 damage per shell from 48
Slim
Healing Drone
Release delay reduced to .1 seconds from .2
Heal range increased to 7 from 5
Max fly distance reduced to 7 from 10
Time to teleport reduced to 0.5 seconds from 2
Healing per second increased to 70 from 66
Maggie
Machine Pistol
Damage reduced to 16.7 from 18
Planet Scan
Sprint Boost reduced to 68% from 75%
Speed Modifier reduced to 144% from 160%
Jetpack Thrust Modifier reduced to 13.5% from 15%
Wasteland Maggie
Burst Pistol
Burn dps reduced to 14 from 15
Combat Trapjaw
Damage per Seconds reduced to 28 from 30
Flame Snare
Damage per Second reduced to 28 from 30
Planet Scan
Sprint Boost reduced to 68% from 75%
Speed Modifier reduced to 144% from 160%
Jetpack Thrust Modifier reduced to 13.5% from 15%
Griffin
Harpoon Gun
Reload time increased to 3.75 seconds from 3.5
Planet Scan
Sprint Boost reduced to 54% from 60%
Speed Modifier reduced to 124% from 137%
Jetpack Thrust Modifier reduced to 9% from 10%
Wildlife Update
General Wildlife
Trapjaws Packs
Now have 1 energy so you can eat them after killing spawned packs.
Packs now spawn 2-3 trapjaws from 4-6
Wildlife Buff Changes
Megamouth Elite Buff
Hunter buff Class Cooldown reduced to 15% from 25%
Monster buff Pounce Damage reduced to 70% increase from 80%
Crowbill Sloth Elite Buff
Monster buff Damage Increase reduced to 10% from 15%
Nomad Elite Buff
Hunter buff Jetpack Recharge increased reduced to 60% from 100%
Monster buff Traversal Regen reduced to 20% from 30%
Strider Elite Buff
Hunter Buff Movement Speed increase reduced to 25% from 30%
Monster Buff Movement Speed increase reduced to 25% from 30%
Mammoth Bird Elite Buff
Hunter buff Reload Rate Modifier reduced to 25% from 54% and Recharge Rate modifier reduced to 25% from 35%
Monster buff Cooldown Reduction reduced to 15% from 20%
Obsidian Grub Elite Buff
Hunter Capacity buff reduced to 25% from 35%
Monster Ignore Birds buff changed to melee attacks reduce Hunter Jetpack Thrust by 20%
Bug Fixes
Fixed issues with Mimic where the Gorgon could be oriented in unintended directions after use.
Fixed players being taken to a black screen after hitting continue after all players have left the post round lobby.
Fixed an issue where players solo queuing into ranked will get kicked when matching with a party of three.
Fixed areas in Orbital Drill where Hunters could jetpack to exploit.
Fixed instances where Abe’s shotgun could get stuck in a reload animation after swapping weapon.
Adam Siddiqui, NoobFeed
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