On Tumblr Senior Designer of Rise of the Tomb Raider, William Kerslake, explained the planning process of creating endurance mode.
In this very detailed article Kerslake explains the process of creating a sense of immersion as the player decides on where to allocate resources, being aware of your surroundings and sharing your experience with other players.
For those wondering how the developers at Crystal Dynamics created this intense mode check out the original article here. Also check out our review of Lara Croft's latest adventure!
Adam Siddiqui, NoobFeed
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Platform(s): | Xbox One, PS4, PC |
Publisher(s): | Square Enix |
Developer(s): | Crystal Dynamics |
Genres: | Action-adventure |
Themes: | Single-Player |
Release Date: | 2015-11-11 |
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