The newest patch for Evolve on the PC and console adds new balancing tweaks.
PC 2.3.6 PATCH
— Sunny can no longer stack shield drones
— Behemoth should no longer be able to chain melee attacks by alternating between rolling and attacking
—Kraken Banshee mines have been adjusted as follows:
Added an arming time of 1 second, they can still home in on a hunter but take at least 1 second before they can explode
Changed the invulnerable time to .3 seconds
Weapons can no longer damage mines when invulnerable
PC 2.1.6 / CONSOLE 2.0.6 MICRO PATCH
New Maps
Broken Hill mine and Broken Hill Foundry are now available on PS4 and PC. (The micropatch unlocks them)
Hunters
Hyde
Toxic Grenade
—Removed slow effect from Hunters (and the crowd goes wild!!!!!)
Parnell
Multifire Rocket Launcher
—200% more accurate for long range destruction.
Torvald
Shrapnel Grenades
—Increased proximity detonation radius to help vs airborne targets
Val
Heal Burst
—Increased self heal by 50%
Slim
Spore Cloud Launcher
—Radius decreased 20% (this does not change the visual effect however)
Sunny
Mininuke
—Increased proximity detonation radius to help vs airborne targets
Shield Drone
—Hit points of the drone decreased by 40% (easier to destroy)
Jetpack Booster
—Provides 50% less thrust boost on jetpack dodges
Monsters
Melee Stamina
Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster)
Armor Regeneration
Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.
Kraken
Lightning Strike
—Moves at a constant speed (used to move faster on the far plane initially, then slow down)
Character Perks
Damage Bonus (M & H)
Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15)
Armor Regeneration (M)
Increased to 50%, 75%, 100% (was 25, 38, 50)
Cooldown Reduction (M)
Decreased to 10%, 15%, and 20% (was 15, 23,30)
Movement Speed (M & H)
Increased to 15%, 20% and 25% (was 10, 15, 20)
Stamina Bonus (M)
Reduced to 20%, 30%, 40% (was 25, 35, 50)
Climb Speed (M)
Increased to 50% (was 30)
Reload Speed (H)
Decreased to 15%, 20%, 25% (was 15, 2, 30)
Jump Height (H)
Increased to 300% (was 200)
Elite Wildlife Buff
Armadon Bull
Hunter and Monster damage reduction now 25% (was 35%)
Crowbill Sloth
Hunter and Monster damage bonus now 25% (was 35%)
Mammoth Bird
Monster Ability cooldown now 35% (was 50%)
Megamouth
Monster Pounce damage bonus now 50% (was 100%)
Hunter class special cooldown reduction now 35% (was 50%)
Nomad
Hunter jetpack recharge bonus now 150% (was 200%)
Monster traversal stamina bonus now 50% (was 100%)
Tyrant
Monster duration reduced to 2 minutes (was 5)
Hunter duration reduced to 3 minutes (was 5)
Hunter health regeneration rate reduced by 20%
Elite Wildlife
Armadon Bull
Health increased 33%
Blitzleopard
Health increased 25%
Speed increased 38%
Canyon Strider
Speed increased 38%
Cephaladon
Health increased 40%
Crowbill Sloth
Health increased 34%
Mammoth Bird
Health increased 70%
Speed increased 30%
Marsh Strider
Speed increased 38%
Megamouth
Health increased 34%
Nomad
Health increased 34%
Obsidian Grub
Health increased by 100%
Reaver
Health increased by 150%
Speed increased by 23%
Steamadon
Health increased by 150%
Speed increased by 15%
Tyrant
Health increased by 37%
Venomhound
Health increased by 190%
Speed increased by 15%
Award Adjustments
Tuned requirements for more consistent XP awarded between characters
Hyde increased requirements for RPS Beast
—420 to 520 damage
Hyde increased requirements for Noxious
—425 to 525 damage
Griffin decreased requirements for Close Quarters
—670 to 630 damage
Val decreased requirements for Quick Fix
—2500 to 2000 health
Torvald increased requirements for Obliterated
—1100 to 1800 damage
Torvald increased requirements for A Thousand Cuts
—4 to 5 hits
Crow increased requirements for Stop Motion
—from 10 seconds to slow for 12 seconds
Sunny increased requirements for Power Aid
—from 6 seconds to boost for 24 seconds
Mastery Adjustments
Reduced the requirements for the following masteries
Skilled Tongue Grab
— Grab 10 creatures with tongue grab
— Was 30 creatures
Skilled Shrapnel Grenade
— Allow 160 Bonus Damage (from weak spots)
— Was Allow 1000 Bonus Damage
Skilled Rock Wall
—Deal 5500 damage with the wall
— Was 8000 damage
Skilled Fissure
—Deal 13000 damage
— Was 22000
Skilled Jetpack Boost
Boost Jetpacks for 60 second
Was 120 seconds
Skilled Leech Gun
—Do 20000 Damage
— Was 30000 Damage
Expert Spore Cloud Launcher
— Keep the Monster in smoke for 5 seconds (20 times)
— Was 20 seconds
Expert Shield Drone
— Shield 19000 total damage
— Was 35000 damage
Expert Jetpack Boost
Boost Jetpacks in combat for 50 seconds
— Was 120 seconds
Expert Tongue Grab
— Grab Hunters 25 times
— Was 50 times
Expert Lava Bomb
—Hit multiple creatures 20 times
— Was 50 times
Expert Healing Drone
— Revive 10 teammates with a Healing Drone
— Was 50 teammates
Elite Shield Drone
— Shield 2000 damage in a single round 20 times
— Was 3000 damage
Elite Healing Drone
— Heal 20 teammates from 80 meters away
— Was from 100 meters
Elite Tongue Grab
— Grab Hunters in mid-air 30 times
— Was 175 times
Elite Fissure
— Deal damage to multiple Hunters 30 times
— Was 100 times
Elite Spore Cloud Launcher
— Smoke Revive 10 teammates
— Was 50 teammates
Increased the requirements for the following masteries
Expert Rock Wall
— Trap a creature between the wall and you 60 times
— Was 30 times
Expert Leech Gun
Generate 100 heal bursts (when 50% or more of the heal burst cooldown charge was generated with the leeching gun
—Was 50 bursts
Elite Stasis Gun
— Enable the team to do 110000 damage while the monster is slowed
— Was 15000 damage
Elite Lava Bomb
—Hit multiple Hunters 100 times
— Was 50 times
Adam Siddiqui, NoobFeed
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