Super Smash Bros. Wii U: What We Want

We’ve heard almost nothing on the new Smash Bros., apart from 3DS-Wii U cross-platform connectivity.

By OnMercury, Posted 27 Feb 2012

Name multiplayer games you’d expect to see at any given party. Was a Super Smash Bros. title one of them? Congratulations! You haven’t completely failed at socialization. But in case you’ve been living under a rock since 1999 or so, let us bring you up to speed: Super Smash Bros. is a ridiculously popular game series about Nintendo characters beating the ever-loving hell out of one another.

We’ve heard almost nothing on the new Smash Bros., apart from 3DS-Wii U cross-platform connectivity. And then, of course, the expected rumors (subtitles like Rumble and Universe kicking around, fan speculation regarding Ridley and Ghirahim—neither of which we would mind). But there’ve been no concrete details yet, leaving much of the new title open for speculation. On that note, let’s talk about what Nintendo should or shouldn’t do with its upcoming sequel.

Balancing Act

It’s no secret that Masahiro Sakurai worked on character balance by himself with Brawl. This didn’t exactly work out: Longtime Smash Bros. fans maligned the poorly balanced characters and slower fighting. One group banded together to form Project M, a Brawl mod running on the Melee engine. Project M features revamped move sets and mechanics—and it removes that obnoxious tripping mechanic.

Super Smash Bros, Wii U, 3DS, Review, Latest, News, Rumor, Preview, Trailer

Nintendo can learn a lot from Reverge's efforts with Skullgirls.

Good thing Sakurai’s confirmed he’ll be letting his staff in on the action to make all the characters more competitively balanced. But why stop there? Skullgirls developer Reverge Labs is putting the game through its paces pre-launch, involving players in fighting game tournaments across the country in extended play tests to root out balance issues. Sakurai’s team could learn a thing or two from the indie studio.

The Clone Wars

Super Smash Bros, Wii U, 3DS, Review, Latest, News, Rumor, Preview, Trailer

All practically the same guy.

You know what the worst thing about Melee and Brawl was? Clones. It was OK at first; Mario and Luigi had similar move sets from the beginning, and that was fine—for twin brothers. And then Melee hit, and we got Marth and Roy, Capt. Falcon and Ganondorf, Fox McCloud and Falco Lombardi—and so on. Brawl only exacerbated the problem. The third time out, there were not one, but two Fox clones. And Ganondorf was still a clone! Giving every character a unique identity is important for a fighting game, and the last two Smash Bros. titles didn’t quite deliver.

Big Reveals

The Brawl website took a lot of fun out of finally playing the game. Almost nothing was new to us by the time the game hit shelves, and the wait for “Japan Time” every week was tedious and annoying—not to mention often disappointing. This time around, Nintendo should spread out the reveals and show us less when it does. An element of mystery adds to the anticipation and, for most of us, makes popping that disc in for the first time more fun.

Obviously Nintendo should still reveal sufficient content. If any significant gameplay changes or new modes are coming, you bet your ass we want to know. But characters, stages and items? We can wait until launch. And please, if the infamous site should make a return, don’t announce stupid things like the Paper Fan.

Communities

If there’s one thing Mario Kart 7 did really well, it’s user-made communities wherein players can set their own special rules. A feature like this is a given for any future Nintendo game with a strong multiplayer component. Addition of communities would be great for online matchmaking. Want to play a stock match without items on a specific stage? No problem. With communities, you could choose any game type that suits your fancy and play with a consistent, like-minded group. Casual players can stay in their comfort zone, and hardcore tournament players can duke it out in a more challenging environment.

If It Ain’t Broken, Mess With It Anyway

Super Smash Bros, Wii U, 3DS, Review, Latest, News, Rumor, Preview, Trailer

Some custom stages were nice, despite bare-bones options.

Customization is becoming more prevalent in multiplayer games. Brawl built upon Melee’s ideas and laid its own impressive groundwork, introducing stage-building and stickers, which let players fight in self-made maps and augment their characters’ abilities in certain game modes. What we’re saying is that more never hurts: Add more assets and obstacles to the stage editor, allowing players to build their own Nintendo-themed stages, rather than the plain toolset Brawl featured. Give stickers even more effects, so players can further customize characters for single-player game modes.

Improved Online

Nintendo hasn’t traditionally placed much emphasis on online play—a fact that its multiplayer-driven recent titles have suffered because of. Brawl, in particular, often suffered from lag—and hackers. Mario Kart Wii had its share of problems, too. What Nintendo needs to do is improve stability and buckle down on hackers. And, of course, there are the aforementioned communities, which would allow players of all skill levels and preferences to find groups to play on preferred stages with rules that suit them.

And while 3DS functionality is on the table, let’s talk about StreetPass. The obvious starting point? Sharing high scores with everybody you meet. But Nintendo should take it farther than that. Give us the ability to share stickers, trophies, coins and custom stages. More importantly, allow for cross-platform unlockables—if we unlock characters or stages in the Wii U version, let us use our Nintendo Network accounts to simultaneously unlock them for 3DS. 

A Challenger Approaches

Super Smash Bros, Wii U, 3DS, Review, Latest, News, Rumor, Preview, Trailer

Rayman doesn't need limbs to kick butt.

This seems like the simplest and most obvious concept: Seeing new things in Smash Bros. games is great. And new characters are a good start. Let’s see some new faces! Characters like Ghirahim, Ridley or Little Mac would make great additions to the roster. And what about guests? Playing as Rayman would be fantastic, and there’s no better time now that Rayman Origins has had time to blow our minds. Mega Man wouldn’t be a bad idea, either. Capcom sure as hell isn’t showing him any love, but maybe Nintendo will step up and give the fans what they want.

Flying Solo

Super Smash Bros, Wii U, 3DS, Review, Latest, News, Rumor, Preview, Trailer

Some fun bosses aside, Subspace Emissary was pretty lackluster.

Let’s face it: Smash Bros. hasn’t had the best single-player content. Melee and Brawl had exponentially more than the original, but their campaign modes—yep, even Subspace Emissary—left a lot to be desired. The platforming was simplistic at best, doing little more than padding out the space between fights. The new Smash Bros. should integrate the best aspects of recent titles like Super Mario Galaxy 2, Donkey Kong Country Returns and Kirby’s Epic Yarn for truly inventive platforming to match its superb fighting mechanics.

So, what do you want to see in the new Smash Bros.? Have an idea we missed? Think we didn't take it far enough? Post your thoughts in the comments below.


Aaron Kinney
NoobFeed | Facebook | Twitter

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  • ugh. The clones! you have no idea how much i hated the fact that Dorf was in Melee, and then realizing that he was just a bigger, bulkier, slower Cap. Falcon. It really killed me. Same with Falco and Fox. Truly the only ones we could really accept are the Mario Brothers.


    Posted Feb 27, 2012

  • Noticed a reply saying "Just improve the online mode, and I'll be happy. Brawl's netcode was HORRIBLY flawed. by -KC-, raptr" and I double it.


    Posted Feb 28, 2012

  • Seriously, how many anti-Brawl blogs do we need exactly? The game is almost 4 years old. This has gotten old in the first year. We get it, this game in your opinion is the worst disappointing game ever made and it is an unplayable mess. We all comprehend that you all hate the game completely after the fifth iteration of this kind of blog (this current one is the 789,478,934th iteration).



     



    If you must pick on a video game, pick something more recent and in much more need of criticism, like Pokemon Black and White. JeSUS.


    Posted Feb 29, 2012

  • ^Apparently, the number of times this has to happen is in avogadro number. Because apparently many people get off on attacking Brawl. Keep this up SSBB will be another Superman64/Sonic 06 in terms of reception, which is a damn shame because I love this game more than any other fighter.



    Seriously, the fact that you praise Project M, reveals you as a transparent Melee fanboy. People like you are stuck in the past and are too blind with nostalgia to make proper judgements. If you think Brawl is a shitty game, then what makes you think that the next ones will not suck. 5 years from now, I'll most likely see another blog saying how bad SSBWU is a shitty game and that the next Smash Bros must be as "perfect" as Melee.



    Personally, I think Melee is just more overrated than Halo. Yeah I said that.


    Posted Feb 29, 2012

  • Wait..this site hates SSB Brawl? Then why does the database shows it got a 94?



    Anyway, I can't comment on the Brawl-specifics (though not as prevalent as some note here), but I will say that I did enjoy some clone similarities in Melee. I say similarity, because at least I feel that Marth and Roy were two very different characters, with Marth being the more nimble option and Roy the butt-kicker extraordinaire. A bit of repetition is fine imo, certainly given the accessibility and surface mechanics that make Smash Bros what it is. For me it was much more annoying that some character moves were virtually useless or made playing impossible, but those were very rare and far between. For instance, did anyone enjoy playing with Young Link? He's the wimpier version of an already wimpy link and only has a few redeeming qualities that are easily targetted. Or Mewtwo for me personally, though it's because I can't work with him, there is nothing wrong with the actual character as I know people that kick butt with him.



    What do I want in the new Smash Bros? A way to intuitively implement the native controller of the Wii U, since that is the whole plug of the damn thing. I'm talking about more than just using the capacitive touchscreen to do command inputs, like on the 3DS. Perhaps involve simple line drawings to create moves (sort of, but not like, Okami). Have that interconnectivty pay off on screen, get some added content in there through it, go nuts. Perhaps a way to target with the controller on the screen to create environmental events or something? Just thinking out loud on that fact.



    Oh and Pokémon. I'm always a sucker for those.


    Posted Feb 29, 2012

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General Information

Platform(s): WII
Publisher(s): Nintendo
Developer(s): Sora Ltd., Namco Bandai Games
Genres: Fighting
Themes: Action
Release Date: 2013-12-31

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