Halo Reach: The Present & The Future

It’s hard to see how Bungie could get a game which was meant to be their swansong within the Halo universe, so very wrong.

By Ashley, Posted 10 Sep 2011

For something which was engulfed in so much hype and acclaim prior to its release, it’s hard to see how Bungie could get a game which was meant to be their swansong within the Halo universe, so very wrong.

Before I divulge into the current state of Halo Reach multiplayer, let me first just clarify that I do indeed like the game. Halo Reach is a great game as both a first person shooter and also a great source of multiplayer entertainment. Whereas some of the iconic features from Halo 3 have been improved on (Such as Forge mode and Spartan customization) others have simply been changed for the worse (Such as the ranking system). If I was to review Halo Reach right now, it would be comfortably in the seventy percent range, but would struggle to score any higher.

Right now, Halo Reach multiplayer is as unenjoyable as it has ever been. This may seem to contradict my previous statement regarding how Halo Reach multiplayer is entertaining, but it is regrettably the truth. Halo multiplayer on the whole can feature some of the most unpredictable and exhilarating multiplayer moments you will see in any online shooter, and this is true also for Reach, however when Reach is this unbalanced and lacking in so many areas, it’s hard to see this as a Halo game at all.

Halo: Reach, Spartan, Multiplayer, 343, Master Chief

Recently I had the urge to give the game another shot, partly due there being nothing of note to dedicate my time to until the influx of releases at the end of the year. Upon playing a few games, I became frustrated that the same old nuances which had driven me away from Reach in the first place, were still present. This isn’t the Halo that I love, and it sure as hell isn’t the Halo that I remember.

There is however, light at the end of the tunnel. In what will be their first act upon Halo Reach as the new overseers of the Halo Universe, 343 Industries will be releasing a title update for Halo Reach. In short, 343 will be cleaning up the mess that Bungie left behind. Within the title update, which will occur in early November prior to the release of Halo Combat Evolved Anniversary, 343 will be addressing some of the key areas for improvement as highlighted by the Halo community. First stop, reticule bloom. Making its all to unwelcome debut in Halo Reach, bloom was essentially meant to reward the more methodical player who timed their shots as opposed to those who unceremoniously gyrated the right trigger without a second thought. Unfortunately, bloom was badly implemented and terribly inconsistent. Chance played more of a part in a straight up fire-fight with a player than bloom did, and 343 is keen to rectify this in the title update. Bloom is being completely ditched, and instead your reticules will now by fully fixed a la Halo 3.

If that wasn’t enough, 343 will also be diving head on into the whole armour abilities furore. Although it seems unlikely that they will be removed, 343 will be balancing them more appropriately. Perhaps the most infamous armour ability, ‘Armour Lock’ will be at the forefront of this renovation. Armour Lock will remain, however be altered so that opposing players can simply melee you whilst you are locked to forcibly remove you from it, meaning that Armour Lock will now require greater timing and more intelligent usage in order to escape life or death situations intact.

Besides these integral updates, the title update will also feature increased damage for the Magnum pistol, ‘Bleed through’ melee combat, meaning that a melee against a partially shielded opponent will now also cause them to take actual health damage, the removal of being able to block a sword lunge with melee, plus many more currently unknown features as well as a predictable play list update. Currently, it isn’t known whether Halo CE Anniversary multiplayer will be entirely separate to that of the regular Reach multiplayer, and whether or not the title update will apply to Reach, CEA Anniversary multiplayer, or both, but it is impressive to see how quickly 343 have taken in what the community has had to say, and that they are actively changing the game based on the desires of the fans.

This November, as well as being treated to a remake of Halo Combat Evolved complete with campaign co-op and multiplayer set on seven iconic Halo CE locations, 343 will also be adjusting the Halo Reach multiplayer experience for the better, and hopefully giving us what is effectively ‘Reach 2.0’. So, if you are on the fence about whether or not to buy Halo Combat Evolved Anniversary based on your experiences with Halo Reach, then maybe, this might convince you otherwise. Get your pre-orders in now, and get ready for some upgraded Halo Reach multiplayer plus the remake of Combat Evolved dropping this November.

Halo Combat Evolved Anniversary is released on Xbox 360 worldwide on November 11th. The Halo Reach title update is scheduled for release shortly before that as confirmed by 343 Industries Community Manager BS Angel.

Ashley Wilton, NoobFeed. (@AshJWilton)

 

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  • The reason why 343 have taken into account what the community says is because they are a part of it, they said that most of the workers are people who grew up with halo so its about right they know the game well enough. I have a feeling a lot of noobs are gonna hate on 343 industries just because they are making it more fair and enjoyable also as i have already told people halo reach ranks mean absolutely nothing, you can be a inheritor but in most cases it doesn't mean your very skilled, just that you probably spent a whole lot of time playing multiplayer or firefight, with that said im interested in seeing these improvements.


    Posted Sep 10, 2011

  • Speaking of halo, why has nobody posted a story of the creative director leaving?  That's wicked big news!


    Posted Sep 11, 2011

  • @RedWolf37  Ashley is our newest writer covering 360. Let's him get a little more used to news posting.


    Posted Sep 11, 2011

  • @Redwolf Wasn't aware that I was the only 360 writer? Can't someone else pick up on it?



    Also, thanks to whoever changed my 'Feature' image, I don't have any image editing software though so w/e. Whoever edited it though seems to have corrupted the other image showing the assassination on the feature page.


    Posted Sep 11, 2011
  • avatar RON


    @Amaya We do have other Editors covering X360.


    Posted Sep 12, 2011

  • Hmm i wonder how much there gonna change. Happy about the armour lock change, makes it easier to deal with and makes my way of using it a lot better, (hopefully they put it back in regular Big team slayer, it got removed because people complaind that it was broken cause they couldnt kill you)


    Posted Sep 16, 2011

  • I managed to test out the new amor lock settings and i like it you can get stuck and although you don't die your health decreases considerably. I don't think noobs are gonna be using it any more after the update and are gonna find something else to spam.


    Posted Oct 01, 2011

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General Information

Platform(s): Xbox 360
Publisher(s): Microsoft Game Studios
Developer(s): Bungie
Genres: First-Person Shooter
Themes: Action
Release Date: 2010-09-14

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